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deka-dom-el/signals.d.ts

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export type Signal<V, A>= (set?: V)=> V & A;
type Action<V>= (this: { value: V }, ...a: any[])=> typeof S._ | void;
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type SymbolOnclear= Symbol;
type SymbolSignal= Symbol;
type Actions<V>= Record<string, Action<V>>;
interface S {
_: Symbol
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/**
* Simple example:
* ```js
* const hello= S("Hello Signal");
* ```
* simple todo signal:
* ```js
* const todos= S([], {
* add(v){ this.value.push(S(v)); },
* remove(i){ this.value.splice(i, 1); },
* [S.symbols.onclear](){ S.clear(...this.value); },
* });
* ```
* computed signal:
* ```js
* const name= S("Jan");
* const surname= S("Andrle");
* const fullname= S(()=> name()+" "+surname());
* ```
* @param value Initial signal value. Or function computing value from other signals.
* @param actions Use to define actions on the signal. Such as add item to the array.
* There is also a reserved function `S.symbol.onclear` which is called when the signal is cleared
* by `S.clear`.
* */
<V, A extends Actions<V>>(value: V, actions?: A): Signal<V, A>;
action<S extends Signal<any, Actions<any>>, A extends (S extends Signal<any, infer A> ? A : never), N extends keyof A>(
signal: S,
name: N,
...params: A[N] extends (...args: infer P)=> any ? P : never
): void;
clear(...signals: Signal<any, any>): void;
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on<T>(signal: Signal<T, any>, onchange: (a: T)=> void, options?: AddEventListenerOptions): void;
symbols: {
signal: SymbolSignal;
onclear: SymbolOnclear;
}
el<S extends any, T extends HTMLElement>(signal: Signal<S, any>, el: (v: S)=> T): T;
}
export const S: S;
declare global {
type ddeSignal<T, A= {}>= Signal<T, A>;
type ddeActions<V>= Actions<V>
}