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https://github.com/jaandrle/deka-dom-el
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50
signals.d.ts
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50
signals.d.ts
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export type Signal<V, A>= (set?: V)=> V & A;
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type Action<V>= (this: { value: V }, ...a: any[])=> typeof S._ | void;
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type SymbolOnclear= Symbol;
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type SymbolSignal= Symbol;
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type Actions<V>= Record<string, Action<V>>;
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interface S {
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_: Symbol
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/**
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* Simple example:
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* ```js
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* const hello= S("Hello Signal");
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* ```
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* …simple todo signal:
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* ```js
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* const todos= S([], {
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* add(v){ this.value.push(S(v)); },
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* remove(i){ this.value.splice(i, 1); },
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* [S.symbols.onclear](){ S.clear(...this.value); },
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* });
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* ```
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* …computed signal:
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* ```js
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* const name= S("Jan");
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* const surname= S("Andrle");
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* const fullname= S(()=> name()+" "+surname());
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* ```
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* @param value Initial signal value. Or function computing value from other signals.
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* @param actions Use to define actions on the signal. Such as add item to the array.
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* There is also a reserved function `S.symbol.onclear` which is called when the signal is cleared
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* by `S.clear`.
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* */
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<V, A extends Actions<V>>(value: V, actions?: A): Signal<V, A>;
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action<S extends Signal<any, Actions<any>>, A extends (S extends Signal<any, infer A> ? A : never), N extends keyof A>(
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signal: S,
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name: N,
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...params: A[N] extends (...args: infer P)=> any ? P : never
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): void;
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clear(...signals: Signal<any, any>): void;
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on<T>(signal: Signal<T, any>, onchange: (a: T)=> void, options?: AddEventListenerOptions): void;
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symbols: {
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signal: SymbolSignal;
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onclear: SymbolOnclear;
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}
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el<S extends any, T extends HTMLElement>(signal: Signal<S, any>, el: (v: S)=> T): T;
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}
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export const S: S;
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declare global {
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type ddeSignal<T, A= {}>= Signal<T, A>;
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type ddeActions<V>= Actions<V>
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}
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